Rise of the Tomb Raider sur PC vient de profiter de sa septième mise à jour sur Steam. Pesant environ 600 Mo, cet update 1.0.668.0 apporte de gros changements. Le titre s’adapte aux dernières technologies.
Crystal Dynamics et PC Nixxes proposent une nouvelle mise à jour pour Rise Of Tomb Raider. Elle est uniquement disponible sur Steam pour le moment
Rise of Tomb Raider, corrections de bugs et performances
Ce patch 1.0.668.0 apporte beaucoup de chose dont des corrections de plusieurs soucis. Le plus important touche à l’activation du VXAO avec une carte graphique Nvidia GTX 1080. Le V-Sync profitent de son coté d’optimisation. Il est désactivable sous la dernière version de Windows 10.
Il est fait mention d’améliorations au rendu 3D stéréoscopique avec des correctifs pour le NIVIDA Surround et l’AMD Eyefinity. Une variété d’autres corrections est présente mais il n’y a pas de détail à leur sujet.
Du côté des performances, il est annoncé l’adoption de l’API DirectX12 pour permettre l’usage des technologies Crossfire ou SLI et des améliorations autour de l’Async Compute. Ceci devrait apporter un plus aux utilisateurs disposant d’une carte graphique AMD sous l’architecture Graphics Core Next 1.1 ou d’une solution Nvidia Pascal.
Enfin et de manière plus générale, le fichier de version promet des gains pour tous les types de GPU, qu’ils soient signés AMD ou Nvidia.
Rise Of Tomb Raider - Patch 1.0.668.0 - changelog
We have just released the seventh PC patch for Rise of the Tomb Raider, build 1.0.668.0. This patch adds improvements for DX12 multi-GPU support (this includes NVIDIA SLI and AMD CrossFireX), as well as a variety of other fixes. For details please see below.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in the near future, and will be downloaded by the Store automatically. We will update this thread when the Windows Store patch is live.
We recommend using the following drivers, especially for Multi-GPU:
AMD: http://support.amd.com/en-us/kb-articles/Pages/AMD-Radeon-Software-Crimson-Edition-16.6.1-Release-Notes.aspx
NVIDIA: http://www.nvidia.com/download/driverResults.aspx/104726/en-us
This patch includes the following improvements:
- Adds DirectX12 Multi-GPU support. Many of you have requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX configurations.
- The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher framerates due to the improved CPU utilization DirectX 12 offers.
- Adds utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance.
- On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behavior of disabled V-sync has been improved (Steam version).
- Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in combination with stereoscopic 3D.
- Improved default settings for certain integrated GPUs.
- Removes the Voidhammer Shotgun for users that do not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing prisoners in Cold Darkness Awakens.
- A fix for a save issue where some game state could get lost in very rare circumstances.
- This patch force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlay in combination with DirectX 12.
- A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards.
- A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 647.2, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!