The Witcher Wild Hunt, la mise à jour 4.02 se déploie, tous les détails
Optimisation, correction et amélioration
CD Projekt RED annonce une imposante mise à jour pour le jeu The Witcher 3: Next-Gen. Elle vise les version PC, PlayStation 5, Xbox Series X et S, PlayStation 4 et Xbox One du titre.
Son contenu est désormais connu. Il faudra une solide connexion internet pour installer ce patch 4.02 surtout si vous étés sur console. Sa taille se situe entre 10 et 20 Go contre 2 Go sur PC. Sa mise en ligne vient d’avoir lieu si bien que sa disponibilité sur PC, PlayStation et Xbox consoles est imminente.
Sur PC il y a beaucoup de choses. Tous les détails sont disponibles en fin d’article. Nous pouvons cependant souligner des optimisations de performances sous l’API DirectX 12 au travers d’une meilleur utilisation des cœurs du processeur et plusieurs correctifs. CD Projekt RED annonce des améliroatons du rendu de l’eau (Ray tracing et SSR), la résolution de problème de rendu (arches en pierre) et l’ajout d’une option (curseur) autour du Flou de mouvement afin de mieux gérer cet effet.
Patch 4.02 pour The Witcher: Wild Hunt
PC-SPECIFIC
Improved CPU core utilization in the DX 12 version.
Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
Fixed an issue where the “My Rewards” section was not localized in REDlauncher.
Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
Fixed an issue related to particle optimization which could result in temporary stuttering.
CONSOLE-SPECIFIC
Improved Performance Mode on next-gen consoles.
Fixed an issue where characters could become slightly blurry during dialogues and cutscenes on PlayStation 5.
Fixed an issue related to memory usage in Ray Tracing Mode which could result in crashes on Xbox Series X.
Whatsoever a Man Soweth… – The game will no longer crash if Geralt runs away from Shani after starting the conversation on next-gen consoles.
Fixed an issue where quicksaves couldn’t be loaded when using cross progression on Xbox One.
Added two missing “Top notch swords!” on previous-gen consoles.
Fixed an issue with overwriting manual saves where in some circumstances the oldest gamesave was deleted on PlayStation 5.
Addressed performance issues in Beauclair and Novigrad that occurred after loading a gamesave.
VISUAL – PC and Next-Gen Exclusive
Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
Fixed a visual issue with brick textures where black artifacts covered stone arches.
Added a Motion Blur slider. It can be found in Options → Video → Graphics.
QUESTS & GAMEPLAY – Available on all platforms
Battle Preparations – Fixed the lack of a dialogue option that would progress the quest during the objective “Let Avallac’h know everything’s ready.”
Reason of State – Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 – Fixed an issue where the quest could stay active even after the diagrams were looted.
Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
LOCALIZATION – Available on all platforms
Fixed an issue with the Korean localization of Ciri’s and Geralt’s Gwent card descriptions.
Fixed punctuation issues in Arabic localization.
Updated Traditional Chinese font.
Jérôme Gianoli
Aime l'innovation, le hardware, la High Tech et le développement durable.
Soucieux du respect de la vie privée.